![]() ![]() Obviously, this can have a significant effect on their responses. ![]() The game features a "Snarky/Nice" conversation system that allows players to choose the tone the Bard takes when speaking to different NPCs. He can learn to use his special musical powers to summon a variety of able-bodied creatures that will follow along and help him in combat.In spite of all the hacking and slashing that ensues, there is a considerable amount of real role-playing in The Bard's Tale - not just stat-maxing and attribute improvements, but truly player-directed character development that influences the story being told. Players guide the Bard through the large world, exploring new areas and always on the lookout for a free meal or a "soft place to rest his head." While he is skilled enough with his sword, the Bard's true talent is in his voice. Like the landmark original, this latter-day Bard's Tale was produced by RPG luminary Brian Fargo, and it is the first release from his inXile Entertainment studio.The 3D game world is viewed from a top-down perspective, reminiscent of NeverWinter Nights, Dungeon Siege, or in particular, Snowblind Studios' Champions of Norrath: Realms of EverQuest Bard's Tale was built on the Champions of Norrath engine. Players enter 2004's The Bard's Tale with refreshingly simple motivations that the often underrepresented everyman adventurer can really relate to - "coins and cleavage." In the role of the opportunistic, smart-mouthed, somewhat pompously disaffected Bard himself, players embark on a humorous, action-oriented misadventure through a classic medieval fantasy realm, based on the fondly remembered 1985 home computer game of the same title. You can turn the wheel by drag & move the mouse over or press the left/right arrow keys on your keyboard or by click on arrow-buttons.Īt the top of the page, click on layer buttons to select Active code wheel layer.Forget chivalry. This is because they accidentally forgot to include the code wheel when they re-released the game as part of their Ultimate RPG Archives collection. ![]() In the game when teleporting from the wilderness to the dimensions, players are prompted to enter a number in response to four pieces of information.ĭOS re-release trivia: Interplay distributes a "cracked" executable file for the PC (MS-DOS) version of Thief of Fate. The first two Bard’s Tale games used copy protection on the disk called: Pirateslayer. Bard’s Tale III:Thief of Fate used a code wheel form of copy protection with three independent layers. Besides the city ruins, the wilderness features a temple for healing, a tavern, and a number of special locations from where the party will embark on missions to other worlds over the course of their quest. The game begins in a refugee camp outside the ruined Skara Brae, which replaces the now-destroyed adventurer's guild from the previous games. It was designed by Bill Heineman, Bruce Schlickbernd, and Michael A. The Bard's Tale III is a computer fantasy role-playing video game created by Interplay Productions in 1988 on Amiga, Apple II, Commodore 64, and MS-DOS. ![]()
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